

- #Gundam next plus high attack cwcheat manual#
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So boost management is more important than ever before. Unlike previous VS games where you can attack with your weapons, or even use 4/6b to dodge an attack, this is NOT possible in NEXT. In NEXT, all units will have a definite opening once they land on the ground. In NEXT, the boost gauge will fully recover in an instant (after standing still for a second or two) once the unit lands.- Vulnerability during landing. In previous VS games, the boost gauge will slowly recover (in a span of 2~3 seconds) once the unit lands on the ground. Changes of how the boost gauge is recovered.

Examples are: Exia's Trans-Am, GX's Satellite Cannon, Nobel's Berserker System, etc. Some weapons will now begin as 0 ammo when the unit spawns, and these weapons will charge as time passes. More will be covered in the ND System portion. NEXT Dash is the feature of GvG NEXT, allowing the player to cancel any action performed by consuming a bit of the boost gauge. Addition of the NEXT Dash System (hereby abberivated to ND). However, some units like Turn X (with it's backpack) that retains the auto-guard ability. Once again, the shield will be indestructible. Of course, the input is also the same, so by inputting Down Up, the unit will guard.
#Gundam next plus high attack cwcheat manual#
The auto guard function from GvG is now changed to a manual blocking system, much like the AvZ series. (First and second being Fed VS Zeon and its DX version, IIRC) - Removal of Auto-Guard. It will be the third game that does not feature Awaken. NEXT will also not feature an awaken system. Since GvGN+/GvGN is the sequel of GvG, I will list out the changes from GvG to GvGN/GvGN+. For example, if NuGundam (3000GP Cost) is destroyed, 3000 will be subtracted from the cost gauge.However, there may be Overcost involved, which we will go over next. If a unit is destroyed, the cost gaugewill decrease according to the destroyed unit's cost. Of course, youmay create teams with varying costs. The Battle Gauge is composed of 6000GP, and all the units in the game areseparated in to 3 cost categories: 1000GP, 2000GP, and 3000GP. You can also play this mode with a friend via Ad-Hoc. Your units will gain EXP after each mission, and you will be able to power up your units with EXP. This time you get to pick 4 units of your liking and form a team to combat various missions. PLUS mode is a mission mode similar to AvZ2+’s PLUS mode. More will be covered in the Battle Gauge System section. Each unit is defeated, the cost of the unit will be subtracted from the battle gauge. So how do one decrease the opponents' battle gauge? You do so by defeating ememies. Similarly, if your own battle gauge is braught down to zero, you will get a Game Over.
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The Premise of the VS series is to bring your opponents' battle gauge from 6000 down to zero.
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The sequel Gundam vs Gundam portable with added Welcome to Gundam Vs Gundam Next Plus Wikia I Made this wiki so that others could modify it, i am only putting up the basic info for the game i have made sections that can be modified and improved, and i thank you for contributing.

2 I Made this wiki so that others could modify it, i am only putting up the basic info for the game i have made sections that can be modified and improved, and i thank you for contributing.1 Welcome to Gundam Vs Gundam Next Plus Wikia.
